Q1. To set object scale values to 1,1,1 without changing the object's size, which command do you use?
Q3. How does the Graph Editor represent the rate of change of a channel value? For example, how is the speed of motion of an animated object indicated?
Q4. A key advantage of physically based rendering is the ability to make extensive adjustment in post-production without compromising image quality. Which output file format preserves the full brightness and contrast range of a physically based rendering?
Q5. Pose-to-pose is common character animation technique. In this process of blocking out poses and timing, the animator may wish to disable all interpolated motion. How can you disable all inbetweening in the viewport wihout changing the animation curve?
Q6. Which texture type does not require UVs to render in software?

Q7. Before rendering any dynamic simulation, what must you do in order to get a predictable and consistent result?
Q8. The marking menu provides shortcuts to context-sensitive commands and tools. How is markin menu accessed for the selected object?

Q9. Camera field of view is indicated by a pyramid shape. What is this shape called?

[Warning] Just be careful. Because in this question, they have been asking about "pyramid shape" but also they show the "gate mask". Reference

